I’d probably post more on the front page, if I didn’t typically associate doing so with a need for some kind of magazine-like article professionalism. So, today’s experiment is something of a detour to rational thought with half-assed front page theatre. It’s forum-quality content with a front page hype! I don’t buy games at launch often, so I have to validate my $50 purchase somehow.
What can I say about Dragon Age: Origins that’s going to surprise you? It’s everything I expected, nothing I didn’t. It lived up to the hype and the review sites are juiced. Good for them.
It’s been a while since I’ve contributed consistent content to the good and proud AbG. Things are what they are. I’ve been reconsidering doing the video thing, but I keep remembering the skeletons in my closet. Drunken, poorly recorded skeletons made with Windows Movie Maker and a mic that picks up everything yet records what’s right next to it like a bucket. A year and some ago, I made the "Knackered Nostalgia" series: two video retro-reviews on some of my more obscure SNES games. I promptly sealed them off in a vault, never to be seen again. Until now.
After 10,000 years they are free! Time to conquer Earth!
Axel isn’t exactly a massive fan of the massively multi-player online role playing games. The Mummorpaguh was not designed with me in mind. I play Guild Wars, though less than any actual person who claims to play Guild Wars ought. I’ve given World of Warcraft a few ounces of my time, but I haven’t sacrificed enough of my soul to reach 80 (or even 60). So, the game frequently reminds me that I’m not actually playing it yet, instead rather working through some painful hazing ritual. And the list goes on, and on, and I’ve made my many cookie cutters, and worked really hard to make my little avatars unique by trying to be like everyone else. And then I actually meet other people online, and any charm there might have been is lost, and I go off to play Final Fantasy 6 again.
And with all of this in the back of my mind, I bought Champions Online.
This city is headed for a disaster of Flashback proportions.
What do you mean, "Flashback"?
What he means is Old Testament, Mr. Mayor, real Bible Games type stuff. Fire and brimstone coming down from the sky! Sequals to Deadly Towers!
System: Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Company: Data East
Genre: Top-down Run & Gun
Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light.
Total protonic Flashback.
System: Nintendo, Sega Master System, Atari 2600, Commodore 64, ZX Spectrum, and more!
Genre: Entrepreneurial Adventure
If you follow the site or podcast, you know that I am, in fact, dead. It happens to the best of us. Some dirty hobo bites you, but you write it off and wake up hungover with a strange itch and hankering for some bipedal fast food. As a result, I haven’t had much in the way of free time, and when I do make it out to be social, I just end up eating their brains. So, like any simple minded automaton without much free time, I found myself at Pop Cap Games. There, I found Plants vs Zombies.
It’s been about six months since the release of D&D 4th Edition. Since launch, Wizards of the Coast has been churning out books and side material at a dizzying pace in trying to hush the inevitable "but my 3.5 has more options to play with" gripes. This month, the Player’s Handbook 2 dropped, and I dashed to pick mine up yesterday. If your biggest complaint about 4th Ed was the missing core classes from 3.5, this might be what tips the scale for you. Is that all its worth, and does it deliver? Jump, man, jump!
Flashbacks don’t pull people’s arms out of their sockets when they lose. Ogres are known to do that.
System: Super Nintendo, Sony PlayStation, Wii Virtual Console
Company: Quest, Enix America
Genre: Strategy RPG
Flashback does Flashback. Redundancy in reminiscing? You bet!
System: Super Nintendo, Sega Genesis, MS-DOS, Amiga, Apple Macintosh, Sega CD, 3DO… You know, just about anything else you could put a game on in the mid ’90s.
Company: U.S. Gold/Delphine Software International
Genre: Adventure Platformer