Greetings, salutations and hello again.  Welcome to my little corner of the Internet, which is far far away from your corner of the Internet, but due to various advances in technology, we can still communicate like old friends.

So, old friend, let me tell you where I’ve been:  to hell and back.  Let me explain after the jump.

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Posted on June 30th, 2008 in Boogity Boogity Boogity, Brick Prior by Brick Prior

I must admit, Axel has been playing some World of Warcraft.  Axel apologizes.  Mostly to himself.  Through it, I have learned that people amaze me.  I thought I understood the basic concepts of balance.  These people have shown me the err of my ways.  And then I realized the problem.  A basic question goes unanswered.  Sure, we have been told all our lives how the triangle works.  It balances the world.  But, we couldn’t help but feel lied to.  Without seeing the battle before our eyes, we can not completely accept it.  And so, to answer our age-old doubt, the oldest in battle characters are allowed into the AbG ring to settle their dominance once and for all…  Read the rest of this entry »

Posted on June 27th, 2008 in AbG FACEOFF!, Axel Night by Axel Night

Axel has never done a FaceOff.  Hard to believe, I know.  Today’s is an old fashion detective story.  Who done it? 

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Posted on June 25th, 2008 in AbG FACEOFF!, Axel Night by Axel Night

Batman. James Bond. They both have access to virtually unlimited resources — wealth, charm, cutting edge technology — and both are fighting to protect something bigger than themselves. Let’s break this down behind the cut.

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Posted on June 12th, 2008 in AbG FACEOFF!, Doc by Doctor Detroit

Clearly the longest name for a FACEOFF! so far, and also the largest FACEOFF! to date, as we go five against five in a struggle of 1990s titans. Will the ninja teens and their vigilante sports nut be able to take out the pride of Angel Grove and Zordon’s chosen quintet? The tale of the tape is behind the cut!

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Posted on June 6th, 2008 in AbG FACEOFF! by Sasha Kenzan

Licensed wrestling games are rarely good. They were typically rushed, sloppy productions designed solely to grab a cheap buck based off of the name value of the World Wrestling Federation (now World Wrestling Entertainment), World Championship Wrestling, and, in the late-1990s, Extreme Championship Wrestling. Sure, there were rare exceptions, such as WCW for the NES or the AKI games (WCW v. NWO World Tour, WCW/NWO Revenge, WWF WrestleMania 2000, and WWF No Mercy), but on the majority, licensed games were usually quite bad and especially frustrating. Fortunately, some companies stepped up to the plate and delivered.
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Posted on June 3rd, 2008 in Kenzan, Video Games, WrestleRetro by Sasha Kenzan